| 3D Pong | Hooterville's Finest | StellarWars |
DevJournal_01
Assets, and bugs/fixes
Assets, and bugs/fixes
Sorry bout the Mic, had to use an old USB mic for the first few videos.
DevJournal_02
Added GridSystem, Simple Jittery Ai for debugging, an AnimationTree workaround, and a little bit of dignity.
I have no clue why it looks weird here. Should not be when you play it. Enjoy! <Audio fell behind the video, but hopefully the point still gets across>
DevJournal_03
Networking overview, and UDP chat setup. LONG video.
Still a work in progress =)
Networking overview, and UDP chat setup. LONG video.
3D Pong
This game was created using GameMaker. The goal of the team was to use the 3D engine hidden within GameMaker 7. Not really hidden, but it wasn't advertised as much back then. We released an Alpha version which is what you see now. The key to making the pong game playable in 3D was the UI. If you notice the markers on the floor, and the left and right wall edges, they help the player determine perspective of the ball. I worked on the Gameplay and Ai of the game for this project and had fun working with my teammates.
This game was created using GameMaker. The goal of the team was to use the 3D engine hidden within GameMaker 7. Not really hidden, but it wasn't advertised as much back then. We released an Alpha version which is what you see now. The key to making the pong game playable in 3D was the UI. If you notice the markers on the floor, and the left and right wall edges, they help the player determine perspective of the ball. I worked on the Gameplay and Ai of the game for this project and had fun working with my teammates.
Hotterville's Finest
This game was created as a memory of my time in the fire service. It was meant to be comedic, and bring back the old retro mini games back. As part of the project, I had to incorporate a story line to the game design, and design three levels for the game using GameMaker8. I worked on the art, programming, and voice overs (yes the girls voice is me, don't judge lol). Audio was collected from soundbible.com.
This game was created as a memory of my time in the fire service. It was meant to be comedic, and bring back the old retro mini games back. As part of the project, I had to incorporate a story line to the game design, and design three levels for the game using GameMaker8. I worked on the art, programming, and voice overs (yes the girls voice is me, don't judge lol). Audio was collected from soundbible.com.
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